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Game Development

Creating Like A Child

by Stu Andrews on April 1, 2009

in Words

Over the last few years, the walls of my office have slowly become covered in pictures drawn by my kids.240920081678

There’s Aliens, Spiderman, Mario, Star Wars, T-Rex’s, Dragons, Dogs, Roads, Cars, Parents and Kids, Frogs, Knights, Snowmen, Horses, Airplanes, Castles, Futurama Characters, Houses and more. 

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One picture has a Dragon flying underneath Lightning Clouds and above two wizards dueling it out. Another has a Dragon breathing fire above Alien Spaceships beaming Aliens down to the ground, and the people are running away scared. Still another has a Frog Prince on a lily pad.

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Kids minds are okay with crazy. If you throw together a Dragon and an Alien in a computer game, or a story, they’re not going to worry so long as it’s fun. So long as you let them play, let them imagine.

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What’s the point?

In a Game or a Story, don’t be afraid to draw together elements that have no obvious connection.
 
Put all the ideas in a crazy mashed-up puzzle, and then work out where the bits fit.

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9-03-2009 9-31-35 PM That’s right!

With Space Office Fight 1 pretty much at a release (bare bones and all) stage, I’m working hard on the second chronicle in the Space Office Fight series.

What can you expect?

Get a gander at these planned Features:

  • Missiles (of the Target Seeking kind)
  • Attacking AI
  • Music
  • More Sound Effects
  • All New Artwork
  • New Powerups
  • Highscore Table
  • Options (sound, key-mapping, ..)
  • Health Bar

Feeling stupid? I know I am!

Ahem, I mean EXCITED!

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First RPG Memories

by Stu Andrews on June 24, 2008

in Words

Bard’s Tale.

 (Image from Wikipedia entry)

 

5th or 6th grade I think. Our first boarder (a blind kid) had a knack for understanding otherworldly utilities like “Bulletin Boards” and wotnot. Dad’s XT and Green Screen transported us to a world of magic and swords and stats. Stats like you wouldn’t believe. At least, for a small-brained individual such as myself, who at that time thought Dungeons and Dragons was pretty much of the devil. Course, I didn’t actually know what D&D _was_.

 

For us, this game was a boon. I played Bard’s Tale for what seems like an eternity in memory. The number of friday nights I told Mum I’d be in bed soon, “I’ve just got to map my way home”.

 

Mapping was such a big part of Bard’s Tale for me. Not just because I could use it as a map, but because it was an experience in itself. The graph paper, pencils, keeping them sharp, working out symbols for various in-game placements, encounters, and other stuff.

 

Sometimes I miss this. It’s a left behind mechanism. And it wasn’t a sold mechanism anyway, more of a by-product. These days you have in-game maps and mini-maps and sometimes even note taking abilities within the game.

 

But it doesn’t match up. There are some things that are far superior on the computer. I love have proper overhead maps and mini-maps for their purpose. But one day I’d like to make a game where people used exterior implements to fashion their own experiences of the world I’d created.

 

What are your earliest RPG memories?

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