game development

Rebirth, Starting My Websites Over

by Stu Andrews on September 8, 2010

in Blog

The Breakdown Of My Creative Web Presence

It’s been a long time.

Since a lot of things. Like blogging. Like knowing what is going on with my web presence. Like caring about it all.

What galvanised me was that my sites, all of them hosted in one place, started getting Google offside.

“Huh? What buffoonery is this?” I would ask myself as the emails flooded in.
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1. Introduction (Clarion & A Game Database)

September 3, 2008

A Computer Game is Business Software. A Computer Game is a system provided for the solving of a problem and the filling of a need. Okay. It’s pretty obvious, so I’m not trying to be clever with those statements. Simple and clear. However, most Computer Games are as far from Business Software as you can [...]

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2. What Does an RPG (Game) Database Look Like?

September 3, 2008

Answer: Pretty much anything. Like business applications, every RPG Game (Focusing on that particular genre) will have a different Database. Design, Technology, Feedback .. They all affect a Database. This Database is simple, and quite incomplete. Remember, the goal of this series is not to create a fully realised RPG Database. It’s to show how [...]

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New Patches On Old Coats (Independent Game Development)

July 2, 2008

A few weeks ago I put three or four nights worth into making a Snake game (in Clarion no less). Along with the snake game, I stumbled over some larger concepts. Profiles, Games, Stats .. I’m gradually building a very simple statistics application that holds games within it. Here’s the plan: The primary focus in [...]

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From Zero To .. Stupid

November 9, 2006

From my last post, where i was devoid of any creativity, to stupid amounts of too much stuff. It began with hanging out on the Gamedev mirc channel, as a lot of stuff does, when my interest was peaked about non-Clarion coding. I downloaded and installed Visual C# Studio Express, along with XNA. Now, although [...]

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New Patch on Old Garments?

June 7, 2006

Two rather popular games (the franchises being very popular), Oblivion and Heroes 5 just had their first patches released. I’ve been reading with interest the Ubisoft forums (the publishers of Heroes, Nival being the Developer), in the weeks since it was released. Heroes 2 was the very first game I bought with my own money. [...]

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States :: Journal #004

February 27, 2006

Not sure about these titles. They’re getting a little too generic for me. Changed the format a little. Anyway. Realised over the weekend that before I travel any further, I need to implement States within the foundational code. Nothing fancy, just your basic state machine understanding. That is, in the context of this project. Each [...]

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