Wallaby Programming

It was an exciting tension. The buildup suggested that the pieces of code could either fall together or fall apart. There was the possibility of genius, laced with the reality of last year’s crushing failure.

Ha ha.

I’m talking, of course, about the first Test played by the Wallabies last night, against England.

It was a pretty cool game. We enjoyed it, although I was worried for the first half that it was going to be a game without a try. But then we came good, in the end.

The bit of programming, because this has to have something to do with development, was the actual programming of the ads. This really ground my gears, wound ’em up tight.

I realise you have to have ads, given the way television operates. But these were programmed really, really badly. Instead of skipping looking at the crowd after a penalty was blown, the camera would pan to the crowd, and then, just before the restart, go to an ad. By the time we returned, there had been at least one play that was lost to the elements of fox and those people actually attending the match.

Perhaps it was a haphazard piece of work. Maybe they had a rookie programmer on that day. Whatever it was, it was lame.

As a once semi-almost-something Aussie TV Guy used to say, parodied.

Lame. Lame. Lame.